Flash Games | Flash game tutorials roundup October
Today, I show 8 posts about Flash game tutorials. Some as3 programming tutorials with cool animations and effect. I hope this post to increase your developer skills
1.Creating a High Score Table
Everyone wants prove they are “the best of the best”, and what better way to prove it than getting your name into the halls of fame. A high score table will allow others to pit their wits against each other, while also giving an incentive to play again.
For this tutorial, you will need:
- Access to a mysql database
- Able to run php code on your server
Although the code examples will be using php / mysql / flash, the techniques will work using (for example) SQL Server / ASP / C++.
2.Creating a Simple Flash Game
So you want to impress your friends and get all the girls by creating your own game, do you? Well, read on, because I am going to show you how. This article assumes a few things, so let’s get these out of the way right away.
- You need to have some programming skills. This isn’t a tutorial on coding.
- Do not assume coding games is easy. It’s not easy. That’s why commerical games programmers get paid so well.
- You want to learn new stuff, you have a brain and are not afraid to use it!
- Unless you are a genius, even writing a simple game can take quite a while, so set aside a decent amount of time. Of course, it’s also fun (most of the time).
- It’s not going to get you any girls.
3.AS3 Data Structures For Game Developers (AS3DS)
‘AS3 Data Structures For Game Developers’ is a package containing common data structures useful for flash game programming and application development. The project was started because I wanted a unified library which I could reuse in my games.
4.AS3 Game Programming
This is the first installment in a series of screencasts in which I develop the game Magnet Golf using Flash CS 3. In this episode, I setup the project and make a puck that drifts from left to right.
5.Why All Flash Game Developers NEED A Website
The internet has grown much since its creation in 1969. It is still growing rapidly today. As a flash game developer, you must grab a spot in this ocean of links if you want to have a better experience developing your flash game.
6.Firefighter - The Mission
I just want to introduce a game called ‘Firefighter - The Mission‘ that can be played here. It’s somewhat a milestone for me because it’s the first game I coded as a freelancer. It was finished at the end of last year, but was just published now. The game is build upon an efficient isometric game (which you probably won’t notice that much because the animated fire and smoke effects are serious performance killer).
7.Flash CS3: Actionscript 3 (AS3) Game Primer #3: Bitmap Collision Detection
One of the great features of Flash AS2 and AS3 is the ability to use the non-transparent colored pixels in a bitmapData object to accomplish pixel level hit detection. In this tutorial, we will build upon the last last two lessons : Flash CS3: Actionscript 3 (AS3) Game Primer #2: Asynchronous key detection for arcade games and Flash CS3: Actionscript 3 (AS3) Game Primer #1: Tile Maps, XML, and bitmapData to create a relatively simple but powerful example.
In the Game Primer #2, I discussed building some rudimentary code to re-create the key.isDown functionality that was removed in AS3. Since that tutorial was published, I have been informed that Flashgamecode.net has released a very slick key polling class that does this job very elegantly. We’ll explore using this class, as well as build on the tile map and xml code we created in Primer #1.
8.Advanced Flash 8 Game Programming: A Finite State Machine Game Loop.
One of the most unorganized things in my games are the actual game loops. The game loop is the meat of the game and although it usually starts off to be a pretty simple select case statement running inside of an interval, once I get fully involved in a game, it can become a nightmare of Boolean checks and balances. Also, up until now I have relied heavily on the timeline for a lot of my game loop. The main menu, high score screen, instructions screens, etc have all been individual frames, and the game loop has been a separate class that I instantiate a single instance of. Starting with AS3 and Flash CS3, the timeline will become less and less important to Actionscript developers. To prepare, I decided to design a simple, flexible state machine game loop that will encompass all of the states I will need. There isn’t enough room here to create the ultimate game loop, but we will create one with enough flexibility to be modified and extended to any game and any other state based program model.














Comments (3)
April 7th, 2009 at 06:46
Always good quality info from this site!
April 8th, 2009 at 23:59
excuse me,
will enquire, flash game billiard machine engine cannot opening program flash (. fla) ? wrong password ?
April 15th, 2009 at 04:19
very usefull list of tutorials, thanx
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